Game review: Final Fantasy Anniversary Edition
It's a clean port of the 1987 title that started it all, but taking advantage of some of the hardware capabilities of the modern handheld system. You'll be prompted to firmware upgrade your PSP v.3.03, which takes about 2 minutes including system reboot.
Visually, Square Enix has put together a pretty rich experience - straight from the annals of 1989's original Dragon Warrior. The game has a very deliberate 16-bit feel to it, and despite the stereo audio capabilities of the PSP, the game's MIDI heritage is maintained. I don’t know about most people, but being a gamer from the 80's, I appreciated this.
While the graphics try to stay true to the original, the hardware acceleration makes the animation smooth, not choppy, and the characters don't awkwardly pixelate. There's no slowdown, even in the most motion-intense scenes. I found this to be a nice blend of the old with the new.
Like nearly all the FF titles, the game starts out with a simple premise, and you're forced to complete a pretty simple mission: beating some antagonist. Even at the low levels, you can go kamikaze on him without stacking your members' abilities. It'll take about 20 minutes without too much work get to and past that point. Only then does the hero's quest really "begin". And from there, it gets real hard, real fast.
The battle system is reminiscent of the original, which gets repetitive and admittedly frustrating given the number of times you get jumped out in the field when walking around the massive worldmaps. I was disappointed that the analog stick couldn't be used to navigate the group, because the arrow keys get pretty bothersome and polarizing for movement.
I'm sure I won't finish the game and I'll probably trade it in for a sports title this weekend, but it is a great time.


